It has been two decades since the legendary game debuted across the Atlantic, offering everyday gamers the means to feel like a rock star. Not literally, but try telling that someone who has mastered the epic lengthy instrumental break before an enthusiastic living-room audience.
Developed by the developers, Guitar Hero gave players a plastic guitar peripheral to follow coloured notes scrolling down the screen in time with a song. Every sequence mimicked particular chords, creating the feel of a genuine live show.
Harmonix had already tried its hand in the music genre prior to teaming up with the publisher, later purchased by Activision in 2006. Collaboratively, they established the groundwork for an unlikely massively profitable series which made a remarkable impact for many of the artists included, showcasing decades-old groups to a new generation of younger players.
Michael Dornbrook, ex-chief operating officer from the developer, recalls the initial budgetary hurdles in securing the recordings – despite the fact the first two games primarily featured rerecorded tracks.
“We reproduced every song because the cost prohibitive,” he explains. “Even with the publishing rights alone, it was nearly impossible. We failed to secure acts such as the Who – the publisher had virtually no money, and our team was pretty convinced the project would flop. However, when the game took off, album purchases airtime increased, everyone wanted to participate.”
He continues: “Among the remarkable aspects was the number of parents got in touch expressing gratitude for exposing their kids to the music they adored. It evolved into a multigenerational thing.”
Timeless Music Finds Younger Fans
Northern Irish blues-rock band the Answer had Never Too Late in the 2008 release the popular installment. Lead musician the artist recalls the way the game revived classic rock to the forefront: “The game provided a larger, younger audience. Typically such music was seen as outdated material, however when it was featured on the title young people were finding it, abruptly it was cool. That legitimised the genre, and got rid of the outdated label. It provided our catalog a new life.”
In 2008, the band's first record remained not available in the US, meaning Guitar Hero was a key medium of discovery for the band as they went on US tour opening for the rock giants. “The roadies were playing the song during travel, and several knew us from Guitar Hero,” he notes.
Major Band Titles Enduring Impact
Rock’s biggest acts quickly took advantage of the game's success, with Aerosmith, Metallica and Van Halen starring in specialized game editions that focused on their music collections and related stories, imagery and rock’n’roll mythology. For example, the Aerosmith edition, reportedly earned the group more money compared to their records. It moved more than 500,000 units in its first week, and sales of their songs saw an increase significantly at a time as the industry was already collapsing.
Guitar Hero continues to inspire quick-handed dedication within the community. Earlier this year, a streamer completed a remarkable feat featuring Through the Fire and Flames – a notoriously difficult power-metal song popularized through the game – using a fan-made version, a no-cost alternative with similar mechanics but an array of customisation options. This track is challenging enough on expert mode, not to mention played at double speed and without missing a single one of the thousands of cues. The streamer stated it took months of practice to accomplish.
“The game is a fun, fantasy thing. Just as with other games, that doesn’t mean you should pick up actual weapons and go to war,” notes musician Herman Li.
The band previously completed a profitable run when their hit appeared in the third game, yet he explains it turned them into widely recognized. “I remember the record label informing us that we were selling albums like crazy,” he shares. “It exploded when we next toured, and we performed just before top acts at the event.”
Indeed, the band's visibility via the game proved so vast that it has threatened to overshadow everything else accomplishments. Last year, the track was used in a trailer for a major film. “In the past I thought otherwise, but now I accept it,” Li says. “Should you just listen to one DragonForce song, it’s totally cool – each person has a unique path in music and I'm pleased we played a role of people’s lives”.
The Lasting Legacy of a Plastic Guitar
The best marketing, whether it’s for cars, clothes or video games, goes further mere transactions – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what we were trying to create,” he confirms. “The excitement of being a rock star in the spotlight. Since the beginning, the creators believed there’s an instinctive human desire to create songs, and they wanted to use technology to allow people to do it”.
Most of Guitar Hero games were released in just a half-decade between 2005 and 2010, including spin-offs like DJ Hero, complete with a turntable controller, and the band-focused game. Subsequently, the publisher’s interest on peripherals died down, except for a brief comeback several years later.
Titles like the fan project and Fortnite Festival have maintained the community active, and there’s expectations of something from the original publisher in development. A new studio has begun production on its debut rhythm-based title. Original co-founders are participating in advisory roles. Are gamers ready to embrace a new entry in the spirit of Guitar Hero?
“Our team believed those games might become similar to sports games where you can releases,” he remarks. “There’s so much new music it could remain perennially popular, so I’ve always been hopeful. It's entirely possible why it can’t continue with new generations.”